My personal project: a first-person, adventure-driven puzzle game built in Unreal Engine 4, featuring both long-known and new innovative puzzle mechanics.
Website and shop for a german Poké bowl restaurant. Designed by me and a friend, programmed and implemented by me.
A Nintendo Switch Homebrew Application written in native C to transfer screenshots and videos to another device in no time.
For my second semester in university, we were using Phaser 3 to create an 2D browser game. I took the chance and made a top-down farming simulator featuring Marvel's Thanos, again. In the game you harvest plants, buy new seeds, and unlock new plants using XP.
A handy plugin for the Unreal Engine Marketplace which implements Discord's Rich Presence feature with a very easy Blueprint API. The user can implement the full functionality in under five minutes.
This is a pack I made for the Unreal Engine Marketplace, inspired by Watch_Dogs it gives the developer the ability to make everything in the game hackable. The pack comes with a lot of features, like remote controllable cars, wire puzzles and more.
This game was done as a exam project for the first semester of Media Computer Science at the Hochschule Bremen. It features Thanos, the Marvel character, who has to solve several puzzles to collect his infinity stones.
I worked at Driven Arts, on their game Days Of War and implemented a voice chat using Discord, a squad / lobby system, modding (Steam Workshop, Map Editor) and Matchmaking using AWS.
C++ / C
Unreal Engine 4
WPF / WinForms
Adobe Creative Cloud
3rd Party Integrations
API and Web Development
Windows / Linux Server Administration
Hey! I'm years old, acquired my A-Levels in 2018 and currently study media computer science at the Hochschule Bremen, where I look forward to receive my Bachelor of Science in 2022. In winter 2020, I started a semester abroad in Salzburg, Austria, otherwise I am based in Bremen, Germany.
Besides the fact that I love playing video games, I found it often more interesting to look under the hood, and that motivated me already back in primary school to learn programming. Around 2013, I started learning programming for games, and since then, game development is my passion.
I've written a few wiki articles and tutorials for Epic's Unreal Engine 4, and was found by a small game development team called Driven Arts. Together with them I worked around four years on Days Of War − a second world war shooter, which was my first door into the business.
However, I also learnt how to design and implement web sites and full stack systems as a second work field next to game dev. An example is this portfolio, which I designed and implemented myself.
Now, I'd consider myself an professional full-stack and game developer with a lot of actual experience, both business and private projects and both in standard applications and games. I've participated in game jams and built my own small games and collected some experience in art, UI/sound/level design and creative direction.
Furthermore, I am a passionate musician, playing the piano, guitar, bass and drums since I was four years old. As a follow-up, I started to release some Ambient/Downtempo tracks I composed and produced under the moniker JV. on all music streaming platforms.